@hammereagle84
Profilo
Registrato: 1 anno, 7 mesi fa
Minecraft 'loophole' Library Of Banned Journalism It started out as a concept in an online forum and then became the top-selling video game ever However, now Minecraft is being used for something even its creator could never ever have imagined. The cult game that revolves on the placement of Lego-like blocks and more than 145 million players each month has been turned into a center for free speech. A virtual library has been carefully created to host the articles of journalists which were censored online. Work of Jamal Khashoggi, the journalist who was killed by Saudi agents in 2018, is available among the many books available at the library. Minecraft declined to make a comment. Reporters Without Borders, a non-profit organization that aims to ensure the privacy of information across the globe The project was created by the non-profit organization. Blockworks, the design studio responsible for the Minecraft library, built it. Christian Mihr, executive director of Reporters Without Borders Germany, told the BBC that Minecraft was good for the project as he believes that it isn't considered an issue by governments that control their media. He claimed that Minecraft was chosen due to its accessibility. "It is available in every country. The game is not censored as other games believed to be political. "There are big communities in every country featured This is why the idea came up as an avenue for censorship." He stated that the authors were chosen to represent countries where press freedom was restricted, so that people in these communities could be able to access their work. But he clarified that permissions were sought prior publishing in the library. "We did not put any information in the library without the consent of the authors themselves - if they are alive. "In the case of Jamal Khashoggi, we spoke to family members - with regard to the safety of people who have died and the safety of their families." Nick Feamster, Neubauer Professor of Computer Science at the University of Chicago, told the BBC that the library could be effective at beating censors, but he was worried about how governments may respond. He said it was an interesting idea but there were some issues. The government will be aware of this and the articles are being circulated across the internet. It won't be foolproof against an armed adversary. He claimed that the strength of the library came from the use of entanglement, which mixes up the censored material with the video game in the eyes of the censors. He said, "By entangling the two things you force them all to share content." "You can't censor this one without the other." Meanwhile Helmi Noman who is a Research Associate of the Berkman Klein Centre for Internet & Society said that he felt the library would be likely to have a limited audience. He stated that "censored content is dynamic and varied" and that users prefer methods that don't pre-select or compartmentalize content into particular areas online. "Any strategy that doesn't offer an effortless secure, safe browsing experience across the entire web, social media, and direct messaging apps is likely to fail." Due to the sheer number of players trying to login simultaneously the server was unable to be accessed regularly. It has been visited by 3,889 users from 75 different countries. It has been downloaded more than 7700 times. After two hours of trying, the BBC managed to visit the library's virtual location and ask its patrons what they thought about it. SoulfulGenie stated that they believed "it needs more books and a brand new section on North Korea" and another user called it "ingenious in many ways" and added that, as the library could be downloaded and downloaded by other users, "it is easy to replicate and therefore hard to eliminate". Meanwhile, other players focused on the design of the library and ReduxPL declaring that it "looks amazing indeed". Blockworks took 250 hours to design the library, which was designed by 24 people from 16 different countries. B2p connections James Delaney, Managing Director of the design firm, told the BBC that the goal was to create a classical design which was "on the edge of fantasy". "It is kind of plausible as a building," he said, "but it is pushing the limits of what is possible. "We decided to go with a design that is in the neoclassical style. It's similar to things like the British Museum and public libraries in New York." In spite of these influences, he claimed Minecraft was improvisational at its core So the builders were not limited to pre-defined patterns. "With many people working on the same project," he said, "people see each others' work and have to respond in real-time. It's a reactive method of working, which can alter the look.
Sito web: https://docdro.id/AtNhvkT
Forum
Topic aperti: 0
Risposte create: 0
Ruolo forum: Partecipante