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Massively's Best Of 2022 Awards It is nearly the top of the 12 months, a time for merriment, camaraderie, and cynical evaluation of all of the MMO triumphs and tragedies that 2013 offered us. In the present day, Massively's employees honors the best of the best (and the worst of the worst) for the 12 months 2013. Each author was permitted a vote in every category with an anything-goes nomination process. No MMO, company, or headline was off the table, as lengthy as it met the factors. Can WildStar make it to 3 years in a row at the highest of our "most anticipated" pile, or did its delay dampen our enthusiasm? Can SOE repeat its win for finest studio? Which MMO is most likely to flop next year? And simply what constituted the most important MMO screw-up of the last 12 months? Take pleasure in our picks for the best MMOs, expansions, studios, stories, and improvements of 2013... and our most-anticipated for 2014 and past. Greatest New MMO of 2013: Closing Fantasy XIV: A Realm Reborn Runners-up: Tie between Neverwinter and Defiance Jasmine: Last Fantasy XIV, palms down. This recreation managed to attain something I believed was inconceivable: Sq.-Enix took a sport that I thought-about the worst MMO I've ever played and turned it into one thing that keeps me logging in each probability I get. Eliot: If you had requested me two weeks ago, I'd have said Closing Fantasy XIV with out reservation. Now do not get me unsuitable; everything good about the original version is brought to the forefront, and every part adverse has both been removed or minimized. However the 2.1 update and the housing fiasco have pushed dwelling the idea that we're not out of the woods and that we're simply looking at an period of bold new mistakes. If these points get mounted, then I have excessive hopes for the longer term; if not, it'll be a shocking example of a gorgeous turnaround followed by a shameful crash. Greatest Expansion or Replace of 2013: Guild Wars 2's Tremendous Journey Box Runners-up: Tie between EVE On-line's Odyssey, EVE Online's Rubicon, and Star Trek Online's Legacy of Romulus Richie: Guild Wars 2's Tremendous Journey Box patch stands out in such a profound manner because many players thought it was nothing more than an April Fools' Joke. The official webpage was up to date with wonderful photos from an 8-bit world accompanied by a hilarious, cheesy, '80s-model business. When i logged into the game and realized that SAB was really in the sport, my jaw hit my desk. There were three full ranges of this 8-bit world complete with secrets, puzzles, boss battles, unique music rating, and custom sound effects -- a full platforming journey game neatly tucked inside of my MMO. Minecraft servers list Brendan: I've written a fair bit on why I like this year's Odyssey and Rubicon expansions, however Rubicon's private deployable constructions push it just over the sting. The Cell Depot has made long-time period exploration a extremely possible career by allowing tech three ships to refit anywhere in deep house, and Ghost Websites have added some additional reward for these scouring deep space. The change to warp acceleration has also fixed the disparity between small and huge ships and enabled actual hit-and-run model warfare once more. Best Non-Conventional MMO or Pseudo-MMO of 2013: Path of Exile Different nominees: Hearthstone, Dota 2, Cube World, Defiance, MUSH Matt: Path of Exile will get my vote for this one. The parents at Grinding Gear Games have taken the time-honored action-RPG components popularized by Diablo and twisted it up into an expertise that feels both recent and familiar. Eschewing conventional lessons and development in favor of an almost inconceivably big skill tree and permitting players to customise their means loadouts by way of interchangeable gems are simply two of the distinctive spins Path of Exile brings to the table, and with its variety of leagues and competitions, there's one thing here for the complete casual-hardcore spectrum. Justin: Hearthstone. If just about everyone's in beta, does it depend? I say it counts. Blizzard's bought a cash cow hit on its palms, and the mixture of World of Warcraft and Magic-lite is simply impressed. Plus, it's pretty enjoyable. Most Underrated MMO of 2013: Neverwinter Runner-up: Defiance Larry: Neverwinter launched with a wide audience and the hopes of being a full-fledged Dungeons and Dragons MMO. However alas, that's not what Cryptic had in mind for the game, and avid gamers didn't appreciate Neverwinter for what it was: a fun recreation that you spend a couple of minutes to a few hours playing to unwind from the daily stress. Once i revisited the game, I was actually stunned at how much enjoyable I had. I don't must stress about rotations or builds or the usual MMO worries. I merely log in, pound by means of a few dungeons, then carry on with my day. Tina: I think a lot of people boxed Neverwinter below the "more of the identical" category without giving it a chance. The normal charm is updated properly by means of the 4th Version Dungeons and Dragons freshness. Jef: Defiance isn't setting the world on fire or something, however I enjoyed my time in it, and that i keep it put in in case I want some sci-fi shooter motion with questing and a function. Most Anticipated for 2014 and Beyond: EverQuest Subsequent Runner-up: WildStar Different nominees: EverQuest Next Landmark, ArcheAge, Future, Pathfinder On-line, TUG, The Elder Scrolls Online Brendan: There are some nice MMOs on the horizon, but the one I am looking ahead to probably the most is EverQuest Subsequent. I am an absolute sucker for sandboxes, and the concept of a fantasy sandbox with a voxel-based mostly and utterly destructible world has me completely excited! The large financial success of Minecraft has impressed a deluge of voxel-based video games lately, but no sport has yet achieved the feature justice. EQ Next promises to be as removed from those blocky worlds as potential while retaining a lot of the identical sandbox gameplay. Bree: The day I discovered Star Wars Galaxies was closing, Smed reassured a teary-eyed me that SOE was working on a fair larger and better sandbox. That sandbox turned out to be EverQuest Subsequent. I'm banking on SOE's potential to parlay every part it learned from SWG -- especially the errors -- into EQN. There are different good sandboxes on the horizon, absolutely, but nothing as likely to thrive as Next. Justin: Progressive sandboxes or large fanbase followings apart, I am rooting for Carbine to tug off a wacky sci-fi themepark in WildStar. I nearly hope it does not launch tremendous-huge so that it could develop from word-of-mouth as an alternative of developer hype. Richie: I'm looking forward to WildStar. Ever since I quit World of Warcraft, a part of me has missed having just a few nights each week as scheduled hangouts with my buddies. I am itching to raid once more, and it seems to be as if WildStar may have one of the best endgame options of the 2014 MMO crop. Most More likely to "Flop" in 2014: The Elder Scrolls Online Runner-up: Dust 514 Anatoli: "Flop" is a extremely loaded time period relating to MMO. I do not think ESO will make much of a splash. I doubt it'll fail as a game or as a venture, however I predict that lots of people will decide that it did when it doesn't set the whole world on fireplace. Bree: I feel ESO will launch simply fantastic and gather loads of box and sub charges initially, but lengthy-time period, it's in bother. MMORPG fans are sick of story-pushed single-participant themepark MMOs, console followers will be mystified by subs and a three-manner PvP endgame, and Elder Scrolls fans will wander back to the lore and mods of their solo sandboxes. I'm truly undecided for whom the game is intended, and that i say that as a TES fanatic. Matthew: I am probably not a fan of The Elder Scrolls series, so perhaps I am biased, however I can not see the web version having the success of the only-participant installments. MJ: If I have been forced to hazard a guess, I would say ESO. It feels as if there is a dark shadow of "can't meet expectations" hanging over it. Best Studio in 2013: Sony Online Entertainment Runner-up: Trion Worlds Honorable Mention: Tiny Speck Beau: SOE continues to churn out video games, however the studio does so by itself terms. Find it irresistible or hate it, you can't deny that SOE has completed many, many things that have changed the course of MMOs. Mike: SOE seems just like the studio that has the perfect hold on what the market wants. It retains releasing partaking new content for its existing properties, and EverQuest Subsequent appears like the first fantasy MMO to actually attempt something new since Ultima On-line. SOE additionally has a solid fame for making massive guarantees and failing to deliver, but I would say it had an excellent yr. No query all eyes are on EQN in the coming years. Toli: Glitch's shutdown last 12 months was downright tragic, but Tiny Speck has made every effort to maintain the spirit and neighborhood alive, going so far as to launch the game's assets into the general public domain only in the near past. That's preposterous, and that i mean that in the best possible manner. Largest Story of 2013: The reveal of EverQuest Subsequent and Landmark Runners-up: Tie between Star Citizen's Kickstarter success and Remaining Fantasy XIV's relaunch MJ: EverQuest Next Landmark grabs this one because the game got here literally out of nowhere! There was not a single whisper, hint, leak or anything to recommend there was a second recreation on SOE's horizon. On this business, that's merely unheard of. Tina: EverQuest Next. Everyone just went nuts, and for good cause! Matthew: EverQuest Next. For the reason that announcement, it seems as if the whole future of the business is coloured by comparisons to our new savior. I am not going to disagree. I'll exit on a limb as far as to say I think Blizzard went back to the drawing board on Titan because of EQN. Jef: Star Citizen. You could not wish to play it, and you may be bored with the Chris Roberts hero-worship, however you can't deny the affect that it is had and continues to have on the best way video games are made. Biggest Disappointment of 2013: Dust 514 Other nominees: Defiance, Warhammer's sunset, the Kickstarter craze, Age of Wushu, Neverwinter, uninspired MMO design, conventional subscription fashions, no EverQuest Next at SOE Reside, the gloom and doom surrounding World of Darkness, and Guild Wars 2's residing story. Jef: Dust 514. I may be beating a useless horse right here, however console-solely plus similar-outdated-shooter-gameplay equals meh. And CCP hyping the crap out of the EVE On-line connection wasn't particularly wise since there actually is not one. Mike: This could also be a cop-out, but I am pinning this on the whole MMO style. The 12 months was ruled by numerous re-treads of familiar fantasy worlds and a whole lot of uninspired work from builders that ought to really know higher (Trion, I am looking at you). With the line between MMO and non-MMO getting blurrier by the minute, MMO builders need to get their acts collectively if they're hoping to remain competitive. They usually want stop asking for handouts through Kickstarter. Eliot: Kickstarter. We've had plenty of funding drives for games, some profitable, some not, with practically every single one among them promising the identical basic gameplay philosophies, none of which has been backed up by precise finished MMOs. At least a type of studios has gone again to the effectively and requested for extra money from Kickstarter backers, and I don't think about will probably be the primary. It is not a pattern I'm pleased to see, and one that I've already written about at size. There's some nice stuff on Kickstarter, but this yr's glut was unpleasant. Greatest Blunder of 2013: Subscription models for Elder Scrolls Online and WildStar Other nominees: Console MMOs, All the things ESO does, LucasArts' closure, Blizzard's lore sexism, Star Wars: The Previous Republic's space fight, FFXIV's launch woes, CCP's World of Darkness layoffs, Guild Wars 2's horrifying PR campaigns, and Diablo III's public sale house fiasco. [Replace: We speak more about this award and the rationale behind it in December 26th's Ask Massively.] Eliot: WildStar's enterprise model a minimum of seems to be taken from a e book written by somebody with the vaguest information of trade trends, but ESO's seems to have been designed with the assumption that each other recreation that went free-to-play after launch (also known as "just about each sport that has launched within the past four years") was a worse game than ESO will likely be. Can we please cease pretending that you could launch with a subscription now? Mike: I believe, in the long term, placing a subscription price on The Elder Scrolls Online will become a fairly unhealthy thought. Bethesda will make piles of money earlier than it is compelled to shift to free-to-play, however I'm unsure what the value will probably be when it comes to loyalty to the model. If fans really feel burned or taken advantage of, the Elder Scrolls franchise will suffer. A subscription price basically says, "You'll give up World of Warcraft/EVE On-line/Final Fantasy XIV for this," and that is exceptionally daring from a studio that is never made an MMO. Tina: I truthfully don't see how CCP can keep its commitment to complete World of Darkness while frequently slicing the crew. We need to see some stable leads to 2014 to show otherwise. Largest Innovation or Development of 2013: The return of sandbox gameplay Runner-up: Defiance's transmedia synergy Other nominees: Oculus Rift, Guild Wars 2's cadence, streaming video games, blurring style traces, actiony MMOs, voxels, and Warhammer's sunset. Toli: I like that developments are swinging back toward a wide range of gameplay features this yr. Voxels! Sandboxy issues! I turn round and instantly MMOs are launching with housing again! Holy smokes! Matt: I am blissful to see extra studios tapping into the sandbox market. From heavy-hitters like EverQuest Next and Star Citizen to less-hyped titles like Pathfinder On-line, the sandbox genre is gaining loads of traction. Larry: Defiance was a disappointment as a game, however as a product it broke the mold. I actually loved the tie-in launch of a television series with an MMO. I don't think different games want to copy this model precisely, however I do think that tie-ins, crossovers, and multi-media launches add worth to a product. And i additionally imagine that outdoors-the-field considering must be inspired in MMOs, even if it does in the end flop. Justin: Oculus Rift: Could VR come back to be an actual future for MMOs? It's a chance, and what teases we're seeing this yr have whet my need to try it out for actual. Shawn: Closing Warhammer On-line. I imply, the sport was kinda enjoyable at first, however can we cease with that exact formula now? Thanks. (I'm already putting my vote in for 2015's Greatest Pattern to be "the end of voxel-primarily based on-line video games.") Most Improved in 2013: Final Fantasy XIV Runners-up: Tie between Star Wars: The Previous Republic and RuneScape three Jasmine: Last Fantasy XIV. It improved so much from 1.0 to 2.0 that it plays like an nearly fully different sport. I do not think you will get far more improved than that. Beau: RuneScape three brought so much to the older sport that it actually is a special sport. It is always been dynamic and felt like a residing world, however this relaunch made it that much better. These are our picks. Howsabout yours?
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